While I can say there are other decks Ive also greatly enjoyed, Coram is a wonderful learning experience for me personally
Giving your creatures indestructible and +1/+0 helps them trade up against your opponents while ensuring they stick around to clap back
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Breach is certainly an archetype to keep an eye on, as while the deck is certainly beatable, it's quite interesting how much the deck has built in popularity over the past few months to this point
Now, theres no life counter, no heavy-duty cardstock version of the commander, no promo pack though you do get beautiful, heavily foiled versions of the main 5 with these coming in varied separate gift options
As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck