Let's start with a ground rule, though: For "Ramp", I'm talking about a spell which actually increases the amount of mana we have access to
Geralf is, strangely enough, the only card with a tap ability to reactivate
ZNR also had a warrior and equipment theme, so this seems to continue that idea and encourages a Voltron strategy (making one beefed-up creature with a bunch of auras/equipment)
The ratio of Plains is an opening hand killer too as so many of the lower-mana-value creatures in this deck require blue and red mana to get the ball rolling
Brainstorm is the more abusable and powerful card, although not by much, if the card parity was equal the Looting would be vastly more useful and powerful
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