The downside is still real in decks that want to be casting more expensive spells later in the game, but its tough to find a more reliable early game land for decks looking to cast spells from across different colors in the first few turns of the game
Miracle tends to be too swingy for many Cubes, but the cards full cost being about right makes this one a compelling consideration, assuming that there are more powerful things than casting cheap 5/5s going on in your Cube
Walk-In Closet // Forgotten Cellar Walk-In Closet // Forgotten Cellar is one part Crucible of Worlds and another part Yawgmoth's Will
The red mode is essentially lightning strike, useful when you need spot removal or just reach to finish off a player
Cards like Elemental Spectacle and Shimmercreep lean into the Vivid mechanic, with Mass of Mysteries helping ensure you always have access to all five colors
#7: Tromell, Seymour's Butler Tromell, Seymour's ButlerTromell, Seymour's Butler has both an activated and static ability that have combo potential