But this exercise taught me something
Choosing the right one for you is the first step to enjoying the game

Solphim EDH | Commander | Matt Lotti Commander (1) 1 Solphim, Mayhem Dominus Creatures (19) 1 Anje's Ravager 1 Blazing Rootwalla 1 Chandra, Torch of Defiance 1 Chandra's Incinerator 1 Cinder Pyromancer 1 Electrostatic Field 1 Fanatic of Mogis 1 Fire Servant 1 Firebrand Archer 1 Fury 1 Heartless Hidetsugu 1 Kediss, Emberclaw Familiar 1 Kessig Flamebreather 1 Neheb, the Eternal 1 Revolutionist 1 Stromkirk Occultist 1 Thermo-Alchemist 1 Torbran, Thane of Red Fell 1 Viashino Heretic Instants (12) 1 Bolt Bend 1 Cathartic Pyre 1 Delayed Blast Fireball 1 Fiery Temper 1 Increasing Vengeance 1 Kazuul's Fury 1 Price of Progress 1 Reverberate 1 Risk Factor 1 Skullcrack 1 Valakut Awakening 1 Violent Eruption Sorceries (17) 1 Acidic Soil 1 Alchemist's Greeting 1 Avacyn's Judgment 1 Blasphemous Act 1 Browbeat 1 Chandra's Ignition 1 Crackle with Power 1 Faithless Looting 1 Fiery Confluence 1 Flame Rift 1 Howl of the Horde 1 Insult // Injury 1 Jaya's Immolating Inferno 1 Jeska's Will 1 Light Up the Stage 1 Shatterskull Smashing 1 Titan's Revenge Enchantments (5) 1 City on Fire 1 Descent into Avernus 1 Dictate of the Twin Gods 1 Furnace of Rath 1 Pyrohemia Artifacts (10) 1 Commander's Sphere 1 Everflowing Chalice 1 Expedition Map 1 Mind Stone 1 Primal Amulet 1 Pyromancer's Goggles 1 Ruby Medallion 1 Sol Ring 1 Thought Vessel 1 Worn Powerstone Planeswalkers (2) 1 Chandra, Fire of Kaladesh 1 Chandra, Hope's Beacon Lands (34) 17 Mountain 1 Ancient Tomb 1 Command Beacon 1 Desert 1 Desert of the Fervent 1 Deserted Temple 1 Endless Sands 1 Forgotten Cave 1 Keldon Necropolis 1 Ramunap Ruins 1 Scavenger Grounds 1 Shinka, the Bloodsoaked Keep 1 Shivan Gorge 1 Smoldering Crater 1 Spinerock Knoll 1 Sunscorched Desert 1 Valakut, the Molten Pinnacle 1 War Room This build for Solphim, Mayhem Dominus leans into the Spellslinger strategy, so we'll be looking to capitalize on Instants and Sorceries to win the day

It also means they can keep cards safe that might otherwise be messed up by hand disruption like being made to discard a card
Or a good lock with Kaervek, the Spiteful
[W][W][C] Super Splash: 120 damage