I wrote our Coromon review, in which I detailed how the game is "sure to engage anyone looking for a fix of old-school monster-taming RPG goodness." I honestly can't describe it any better than that, as while there are a few tweaks to the Pokmon formula to make Coromon feel like its own game, with side quests and exclusively single-type monsters, the influence of Game Freak's smash-hit series is apparent in every step of this creature-collecting adventure
cards worth any money
Absolutely incredible post as always
A case always gives you a passive effect or enter effect upfront
The book side is sometimes relevant, especially when converting to your janky infinite mana and storm wins via Hullbreaker Horror and Jadzi, Oracle of Arcaivos, but in my experience, youre more interested in bouncing the book back to your hand than actually using it
Decks that blink or bounce Sundering Titan can utilize its effect repeatedly, leading to an environment where its nearly impossible for opponents to keep basic lands in play