Ideally, we are looking at multiplayer and Commander too
Plus, it can be a real threat in the red zone if the game goes on for a bit
Blinking out at any time is great built-in protection, and getting to attack unblocked next turn is even better
If the change is too easy, you often don't get much making the hoop jumping uninteresting
Card Name Squall, SeeD Mercenary Mana Cost Type Legendary Creature Human Knight Mercenary Rarity Rare rules Text Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield
This is one of the rare examples of a secret rare card in this set that is not a duo or team of some kind, but rather just one character