Removal/Interaction Any good Commander deck worth its salt plays removal and interactive spells, and both decks tap into that with Beast Within and Chaos Warp as flexible removal spells, and Heroic Intervention to protect your permanents by having them gain hexproof and indestructible until the end of turn
Since monarch draws you a card every turn , its power really cant be overstated
Theres also nothing stopping you from both tapping and sacrificing treasures for mana on the same turn, which can fuel extremely powerful spells
It is so powerful, that it is one of a small percentage of cards banned in Commander.
Tuvasa the Sunlit Oh, for the days when this card seemed pushed
Or discard like Liliana's Specter, or recursion like Reanimate, you get the idea