This means that players can challenge an opposing character, banish it and challenge another in the same turn with this card making it a ruthless enemy
Accordingly, the color pair (and to some extent, the format as a whole) is less about forcing rigid archetypes with strong synergies, meaning point (2) of our criteria is harder to achieve
This archetype wants to go wide and use some equipment to push damage, and Double Masters features some of the best Equipment there is
Do it again next turn and the mob snowballs in a hurry
The best part is that it comes back only on the next end step perfect for Massacre Girl decks to use it as an enabler
Like their metallic ink colour suggests, steel cards are built to be tough, with strength and willpower stats that are often higher than their counterparts in other ink colours