Make your creatures extra-hard to target and remove, and make your opponents' creatures fight on your behalf
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
With cards like [c]Heritage Druid[/c], [c]Nettle Sentinel[/c], and [c]Priest of Titania[/c], you can generate loads of mana in a single turn, drawing cards after every creature you play thanks to Glimpse of Nature, and then playing the cards you draw as well
Anche lui un mostro 2400 che richiede 1 tributo per essere evocato, il che sinergizza benissimo con la nostra lista
Also good against mid game mana screw
This gives you one Level One Light Tuner and any Spell or Trap that mentions Blue-Eyes White Dragon