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Magic: The Gathering is a trading card game (TCG) produced by Wizards of the Coast (WOTC)
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Rogues in Magic are sly tricksters, likely to hang out with thieves, mercenaries, assassins, and other outlaws
Lets take a look at some possible Courser of Kruphix manabases to get an idea of how fetchlands fit into the equation: Naya Monsters 4 Forest 3 Mountain 2 Plains All other things being equal, were generally going to want to skew towards more untapped green sources in ramp decks, due to wanting to cast Elvish Mystic on turn 1
I am kind of curious how many of you are still reading though