With a decently sized initial card pool there are multiple strategies and deck archetypes that can be used, but the underlying strategy of the game revolves around deciding what cards to sacrifice to your inkwell, and when it is most advantageous to risk questing vs challenging
Ultimately, this is a draft treat with lots of infamous cards, and plenty of collector's items at the top end
For artifacts, SkullclampSkullclamp is an ideal inclusion, as are mana generating "rocks" that a lot of EDH decks play anyway, like Sol RingSol Ring, Fellwar StoneFellwar Stone, and Arcane SignetArcane Signet
The problem is that when you dont have infinite mana, youre left with a bad commander
Tasha plays around both by not requesting a target and by exiling the cards
And in the worst case scenario, you could grab an opposing blocker and turn it into your attacker so your forces could come in for the win