There are so many original characters, creatures and concepts to cram in, and only so many existing cards that are a thematic fit
In story, he never rises higher than the rank of squire
You can have a look at a few of the cards by going here
In the early game, it's actually the mages that are better, as even the weakest spells are relatively powerful for this point in the game (especially if you made sure the generics you turned into mages have high Faith) and their charge times aren't yet an issue, whereas the early-accessible physical jobs are slow, immobile, and/or can't really do much but bonk enemies one at a time for mediocre damage
A good card is helpful in any game, but a good combo is where things can quickly become devastating
It is rumored that wild breeds of the species including those which have retained the capacity for flightstill thrive throughout forests nestled in the vastly unexplored valleys of Abalathias Spine