Three mana to deal with a 4/4 pro-instants and then they can only deal with it with a mass removal spell, they can't even block
The villains in this product are no exception, and the villainous choice mechanic can force your opponent to make exactly these kinds of decisions
They are intended for casual play or decorative purposes
With their distinctively psychedelic aesthetic, these cards feature the kind of artwork youd expect to find on the side of a beaten up old van, or painted onto a carnival ride
It wants to hold mana open to stop others from winning the game, then if that fails to materialize, instead burn threats and/or faces at the end of turn
If you hit six or more, you can immediately station ittransforming it into a flying 7/15 with: Whenever this creature attacks, draw a card for each multicolored permanent you control. The trick is to stock your deck with as many multicolored creatures, enchantments, artifacts, and even lands as you can manage