Decklist: Level Up Tribal in Commander Atraxa, Praetors' Voice | Illustration by Victor Adame Minguez Commander (1) Planeswalker (1) Creatures (30) Caravan Escort Enclave Cryptologist Guul Draz Assassin Joraga Treespeaker Skywatcher Adept Student of Warfare Zulaport Enforcer Beastbreaker of Bala Ged Champion's Drake Coralhelm Commander Hada Spy Patrol Halimar Wavewatch Ikiral Outrider Kazandu Tuskcaller Knight of Cliffhaven Lighthouse Chronologist Null Champion Thrummingbird Winding Constrictor Dauntless Escort Echo Mage Hedron-Field Purists Nirkana Cutthroat Pir, Imaginative Rascal Transcendent Master Venerated Teacher Kabira Vindicator Odric, Lunarch Marshal Toothy, Imaginary Friend Viral Drake Instants (6) Heroic Intervention Grim Affliction Make a Stand Rootborn Defenses Steady Progress Fuel for the Cause Sorceries (8) Diabolic Tutor Tezzeret's Gambit Overwhelming Stampede Spread the Sickness Time Warp Part the Waterveil Expropriate Time Stretch Enchantments (6) Training Grounds Cryptolith Rite Time of Heroes Doubling Season Inexorable Tide Mirari's Wake Artifacts (12) Astral Cornucopia Everflowing Chalice Sol Ring Fellwar Stone Strionic Resonator Swiftfoot Boots Chromatic Lantern Coalition Relic Commander's Sphere Heartstone Magistrate's Scepter Rings of Brighthearth Lands (36) Island x13 Plains x6 Forest x3 Arcane Sanctum Command Tower Exotic Orchard Opulent Palace Sandsteppe Citadel Seaside Citadel Temple of Deceit Temple of Enlightenment Temple of Mystery Temple of the False God Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow This level up tribal deck is built around the efficiency of leveling up

So the total number of points is much less important than where cards rank in relation to one another since everybodys scale tended to be relative to how they ranked other cards
" Wilds of Eldraine Vision Design Handoff Document, Part 1"
This includes cards in hand, cards in the graveyard, and exiled cards
Many have asked for this to be banned in Commander since entire decks are built around breaking it in their decks with a storm count win like Tendrils of Agony after dropping all of those zero cost artifacts or Dark Ritual effects
Mono white makes it a little harder but there's still plenty of blink to get some serious value here, and then you can deal with problematic permanents