Honestly, just being a five-color, two-mana pseudo-Amulet of Vigor in the command zone is probably enough for Wandering Minstrel to see heavy play
With Gengar exs Shadowy Spellbind preventing the opponent from using any Supporter Cards, and the likes of either Hypno or Muk putting opposing Pokemon to sleep or poisoning them
Another way to maximize the amount of pain our opponents feel is by casting spells on your turns and theirs
Ive been testing with my friend's non stop for upcoming Regionals, and I think we have stumbled across a very powerful deck
Whether youre playing in a draft or sealed, you can go into The Brothers War armed with the knowledge of what to look out for, and what to avoid
As always, I'm eager for any feedback, be it on today's article, any of the cards or mechanics I talked about, or Modern Horizons 3