I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Borborygmos is OK to Reanimate into play but is vulnerable to removal and has far less potential effect without attacking
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2 Lurrus of the Dream Den Lurrus was a multi-format titan upon release
No matter what you're bouncing with Madam Mim, you ideally have Merlin, Shapeshifter on the board as well, who will gain extra lore value from questing every time a character returns to your hand
Creature - Human Druid Color tag templates(None) Earthshaker Dreadmaw Trample When this creature enters, draw a card for each other Dinosaur you control