Number Seven In a world of slinging instant and sorcery spells, one two-headed ogre will stand up and say, "Take six damage!" Joking aside, six damage per instant or sorcery spell is a massive taxing effect, which can quickly turn lethal for your opponents if you can give Ruric Thar lifelink or infect
Being able to take out small Commanders early is a big deal
While the top two colours focus more on protection and the slower tempo that comes from slamming face with a creature, encouages a faster pace while at the same time keeping up with the others in terms of bringing the pain
Indestructible cards cant be destroyed, but they can be exiled
Joining a community of fellow enthusiasts is one of the best ways to deepen your knowledge and have more fun
Swamp by Jung Park This is one of the sorts of classic styles that I think is elevated by the designer