The trouble is to really get value out of this you need a bunch of characters at a location and that requires a lot of resources to make happen
I tried out different numbers and amounts of life loss, but the Sleeper Agent problem was quite real here: it was hard to get this at a rate where it was fun while encouraging you to keep it or give it away in different games
And in the far right is that the tower of the Great Illuminary
The cards most exposed are the competitive only staples from those four sets, the ones whose price leaned on Standard demand rather than collector appeal
Endless quests await! Starting with a hand of seven cards, opponents take turns playing cards and scoring points until one person has scored 20+ lore, the trigger point for victory
Then, if you have a Prince or King in residence, you will pay one less lore to play a character