When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield
Sheoldred, the Apocalypse [Punishing Card Draw With Total Control] Sheoldred turns every draw step into pressure
It was initially pretty bad, but has been tuned to be interesting addition to the game
In the second game we essentially had three janky lower powered decks up against what felt like a very janky high-powered deck
She has one huge weakness, though, and thats why I bumped her to number three on the list
We can then really lean into the exchange theme, taking it to the next level with cards that exchange things other than creatures, like life totals (although maybe well skip the $700 Mirror Universe)