The first card wed like to introduce to you is Self-Destruct. Self-Destruct is a staple skill in FINAL FANTASY, typically having the user sacrifice all of their health to deliver a devastating blow to the enemy
Given that youll be playing lots of Creatures, Essence Warden is going to be gaining you a couple of life each turn, and thats nothing to sniff at
It states that damage can't be prevented, so protection spells go out the window
All is Dust Speaking of flexible, All is Dust ranks pretty highly on my list of sideboard cards because of how easily this gets cast off of Tron lands or Eldrazi Temple and completely demolishes the opponents game plan
Itll see more play in the 99 than in the zone, because an indestructible enchantment is kinda, sorta, maybe good
Sure, a lot of cards recovered well from the last two Modern Masters sets, but they had less supply, and MM15 boxes appreciated much less than MM13 before them (partially due to lessened set value)