Our favourite is the six-ink Yzma, Scary Beyond All Reason, an adaptable way to mess with your opponents characters or help drive your own lore-making machine onwards when paired with the right amethyst cards from Rise of the Floodborn
If you choose to have it exert, an ability will trigger and grant you some bonus
Even better, the small, concise bits of art in the center also remind me of the images on the bottoms of the yellowed pages of my old Fighting Fantasy books, which is how you played D&D by yourself before video games
It can be hard to stop value engines like these, especially when paired with our next card
Theres a funny little card in Magic: The Gathering: Final Fantasy that has some rather absurd implications that Commander players have been going wild for
It wants to hold mana open to stop others from winning the game, then if that fails to materialize, instead burn threats and/or faces at the end of turn