To make the most of this effect, Im including a few Lure effects to force every available creature to block
Kind of like Treasure Chest, this card is more fun than good
I think this requires too much effort to pull off and the upside isnt there to warrant it
Ive played him with the obvious cards like Risen Reef, Healer of the Glade, Cloudkin Seer, Overgrowth Elemental, Golos, and of course Agent of Treachery, but Ive also gone deep playing him alongside the surveil cards like Disinformation Campaign and Dream Eater to enchantment payoffs like the omens and Setessan Champion
Yes, you need a deck that can reliably provide evasive creatures to enchant, and that creature is probably going to die within the next 3 turns or so, and by enchanting it you're adding extra incentive for your opponents to kill it, but all those risks are worth the payoff of drawing more than 1 card for just 1 mana
At the beginning of the next end step, return each of them to the battlefield under its owner's control