deck, Robobrain War Mind generates you a bunch of energy, draws cards on attack, and gets bigger as you have more cards in hand
The First Sliver Slivers are a powerful and popular tribe, infamous for granting their abilities to every other sliver you play
As one would expect, Leonardo cares about artifacts
Outlaws of Thunder Junction gave us the Greave's at home version in Lavaspur Boots, thankfully the power boost helps offset how much worse ward is as a targeting-deterrent, but it's still several notches below the other two
Indestructible permanents is also about as good as it gets in this archetype, not that Knight-Errant needs her ultimate to be strong
The deck plays on a few axesprotection and rule setting (Game Control), soldiers and board presence (Game Advancement), and game closing (the two combined)