A mostly free 4/4 that draws cards is hard for your opponents to keep up with, especially since you can sandbag the threats to play around a sweeper
I feel like 36 lands is normally pushing it for a deck that wants to get to two spell turns as fast as possible, but given the amount of card advantage in our deck, I dont foresee missing land drops very often on average
Im not considering cards like Elvish Visionary that draw a card when it enters the battlefield because you only get one card
For example, blue decks thrive on casting a lot of spells, while green decks might be about generating massive creatures
That trigger goes on the stack above Leveler and resolves first
This means if we're going to play Invasion of Karsus over other competing options like Brotherhood's End and Anger of the Gods, the backside is going to have to make up for this inefficiency