Not because of their quality, but because it was the best possible moment to give us a werewolf precon considering they were the set's main focus
Contents: 9 Outlaws of Thunder Junction Play Boosters
(Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost
If your deck doesn't need the extra mana, it's a dead spell literally anywhere other than the top eight cards of your deck after you've shuffled and before you've drawn
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Watchwolf Loxodon Smiter Loxodon Hierarch Advent of the Wurm Armadillo Cloak Behemoth Sledge Eladamri's Call Feremef Enchantress (Enchtress decks only) Glittering Wish Mystic Enforcer Captured Sunlight (as a combo enabler) Qasali Ambusher Safehold Elite Seedcradle Witch (as a combo piece) Sterling Grove (Enchtress decks only) Thaumatog (Enchtress decks only) Sundering Growth Wildfield Borderpost Wheel of Sun and Moon