Toss it on a creature for defense, and now force them to decide if they want to swing with their big beater into your chump blocker for two cards
Graded Population Report: Charlotte Katakuri OP11-062 Visualize the distrbution of grades in the chart
"The game (designer) assumed people would do thing A, but I did thing B." The key to accomplishing this is to make your mechanics focused so they clearly imply how they're supposed to be used, but leave enough open-endedness that it allows players to find other uses
First up, we have an Instant card called "Secret Identity" that can be an amazing go-to for those who either need to nerf a hero real quick or, let's be real, you're going to use the Reveal spell on this and give yourself an instant hero that can fly
The ability to trigger his effect multiple times, thanks to all your ping effects, makes him capable of questing for 6 or more lore in one turn
The sheer density of illustration rares and parallel variants makes it a challenge for collectors to calculate exactly how many Pokmon cards exist across these expansive sets