The backdrop on this card is also preferred over Shining Fates, as it is a bit more colorful and comes off as a space-like atmosphere
The opportunity cost is extremely high on having that card be a seven-drop rather than, say, a three-drop
You never ever play Anticipate if you could play Impulse instead
Her first ability is a card draw, her second ability is a removal spell, and the ultimate ability basically wins you the game
The archetypes which want those kinds of cards are red-white, green-white, black-red, and (to some degree) green red
There are enough hoops to jump through to give opponents plenty of opportunity to interact, which makes this a fair deck, but those same hoops make for a really cool quest you want to go through to do the thing at the end