Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play
Blasphemous Act Finally, we have Blasphemous Act
22 Hokori, Dust Drinker Though not the most enjoyable of strategies to play against, White is one of the colors with the strongest capabilities to restrict what players are capable of doing throughout a game of Commander, and this is truly exemplified by Hokori, Dust Drinker
To playDisney LorcanaTCG, each player will need a deck of sixty cards
This could be achieved in paper with extra dice or some equivalent tracker, though it could get messy
And this makes many of them trivial from a complexity point of view