All the fixed and semi-random cards in the box are from M14, Return to Ravnica, Gatecrash and Dragon's Maze
Thats obviously a knock against the cards playability, but its probably for the best
It is good for keeping a high creature count and boosting devotion without being overly vulnerable to red
Collector Boosters are now a staple for Magic, and this one has a lower number of cards than most others
In order to ensure that Green remains the pre-eminent ramping color, Wizards of the Coast gives many of Whites ramp cards the limitation that they only work if an opponent controls more lands than you
Its not difficult to make it feel like a one-sided wrath, since you can use energy to make your creatures indestructible, so they dont have to worry about getting destroyed