Sacrifice after III.) I Aerospark Exile target creature an opponent controls until this Saga leaves the battlefield
As you can see from just these few examples, what the Tinker Time deck really wants to do is create as many tokens as possible of various forms, use them for their abilities (don't be precious about your treasure tokens), and overwhelm your opponents with a barrage of attacks
This certainly gets better as you get to the late game because the cost reduction applies to commander tax as well
For three mana, youre getting a pseudo-unblockable 6/4 creature or a card a turn and a huge blocker
As well as these new cards, there are a few new neat reprints worth highlighting
When I cast it, we can forget about all the other plot twists (the card is in exile, I can cast it for free, I must cast it at sorcery speed, etc.) and the only thing that matters is that I'm indeed casting it