Murmuring Mystic Mono-blue commanders are quite captivating
If a character has reckless, they wont have any lore value, meaning they cannot quest, and instead must challenge each turn if able
His only notable weak point is a paltry 1 strength that looks unimpressive on a card that costs 6 ink to play, but as a character intended for questing first and foremost, the 6 willpower provides a strong enough defense to make up for it
When another creature you control leaves the battlefield, if it had one or more counters on it, draw a card and lose a life
Coven At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand
True to their pop-culture image, Magics ninjas often appear out of nowhere, as if from the shadows, to sabotage the opponents gameplan