Thats still true of the Crystals, but more decks will want those for their secondary effects, and just consider the cost reduction a welcome bonus
The Phyrexian mana symbols, the colorless mana symbol, and the snow mana symbol each contribute one to a cards mana value
Haste doesnt let you use both
Alela, Artful Provocateur Aminatou, Veil Piercer Arna Kennerd, Skycaptain Bane, Lord of Darkness Chromium Chromium, the Mutable Dakkon Blackblade Dromar, the Banisher Elenda and Azor Eriette, the Beguiler Ertai, the Corrupted G'raha Tia, Scion Reborn Halfdane Inquisitor Greyfax Kamiz, Obscura Oculus Lady Evangela Marneus Calgar Merieke Ri Berit Nevinyrral, Urborg Tyrant Nihiloor Noctis, Heir Apparent Noctis, Prince of Lucis Oloro, Ageless Ascetic Queza, Augur of Agonies Raffine, Scheming Seer Ratonhnhak:ton Saruman of Many Colors Sefris of the Hidden Ways Sen Triplets Sharuum the Hegemon Sidar Jabari of Zhalfir Soundwave, Sonic Spy Sydri, Galvanic Genius Temmet, Naktamun's Will The Destined Warrior The Ever-Changing 'Dane The Master of Keys Tivit, Seller of Secrets Toluz, Clever Conductor Urza, Chief Artificer Varina, Lich Queen Y'shtola, Night's Blessed Yennett, Cryptic Sovereign Zur the Enchanter Zur, Eternal Schemer
Lets add more
The Commander decks are ready-to-play, allowing players to pick between 15 commanders - which determine the mana colours of the other 99 cards in the deck and can be cast onto the field from the Command Zone during matches