Niv-Mizzet, Parun is the textbook commander for this style: you control the early turns with counters and removal, then use those spells to protect Niv during a Curiosity combo finish
This also means Im getting the periodic agonized text as they learn about some of the gnarlier parts of this complex game, beginning with the neophytes boogeyman: Counterspell
What do you think of these wurms
At the beginning of your end step, remove a hope counter from this enchantment
Draft boosters are identical to traditional 15-card MTG packs, while theme boosters (which previously appeared in Guilds of Ravnica) include 35 cards designed around specific gameplay or lore elements, and collector boosters offer rare and foil cards at a higher cost than the other packs
Its noteworthy that if the land is sacrificed in response, the spell fizzles