No player may take any actions between the result of die roll coming up 1 and the flying effect ending
Number Five Bant Control | Reid Duke, SCG Invitational Los Angeles Creatures (8) 1 Restoration Angel 3 Augur of Bolas 4 Thragtusk Instants (15) 3 Azorius Charm 4 Dissipate 4 Sphinx's Revelation 4 Think Twice Sorceries (9) 1 Amass the Components 1 Terminus 3 Supreme Verdict 4 Farseek Enchantments (2) 1 Detention Sphere 1 Rest in Peace Lands (26) 2 Island 1 Alchemist's Refuge 2 Nephalia Drownyard 2 Overgrown Tomb 3 Temple Garden 4 Glacial Fortress 4 Hallowed Fountain 4 Hinterland Harbor 4 Sunpetal Grove Sideboard (15) 1 Jace, Memory Adept 2 Negate 2 Dispel 1 Silklash Spider 2 Rhox Faithmender 1 Pithing Needle 2 Terminus 1 Azorius Charm 1 Rest in Peace 1 Detention Sphere 1 Restoration Angel I don't even know what to say about Thragtusk, other than if you only looked up the Reid Duke decks with Thragtusk you'd have quite a buffet of different cool strategies
Heartflame Duelist, for example, doesn't make you choose between spell or creature for its deck slot
Suddenly you could splash Twisted Abomination and a single Swamp - if you drew the Swamp, you could play the Abomination, and if you didn't draw the Swamp and drew the Abomination, you could fetch the Swamp and thin your deck
Its an awesome threat in decks that require players to sacrifice creatures each turn because this card can grow fast when people are sacrificing creatures left and right
Anax and Cymede & Kynaios and Tiro's last ability will trigger only once per spell, even if that spell targets Anax and Cymede & Kynaios and Tiro multiple times