This deck goes hard if you play in a creature-heavy meta
That setup means you dont just draw a bunch of cardsyou also never run out of gas to play them
I understand that Magic is a game of margins, so small percentages do matter, but when it comes to this particular notion, I'm very much against supporting it
Top Commons for Blue-Red 4-Drops This deck mostly wants removal and cards that trigger off 4-mana spells, with The Emperor of Palamecia and Shantotto being the best uncommon payoffs
The fact is, this card completely shifts the attention of the warp mechanic: We're no longer looking at a card with a strong effect triggered when it enters, but rather it counts on leaving the battlefield over and over again
Its memories, moments and stories worth celebrating