This archetype may be used by the pilot specifically to disrupt powerful opponents by adding elements of chance and unpredictability to the game, which their own deck is better able to navigate, or may simply seek to create unexpected and unique board states that rarely exist in other games of Magic
Even if that's good for the Tales of Middle-earth set, it still leads to disappointing designs like Arwen Undmiel, who hardly feels like a legendary elf lady
This exact same list went 8-1 in two different Challenges piloted by different players: Tier 2 Selesnya Company Playing honest creatures and fair Magic still works, if Selesnya Company maintaining a sizable meta share is any indication
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If chaotic, demonic, and tempestuously powerful The Ruinous Powers sounds like your type of deck, there are plenty of ways to make it your own
The eternal question is, do you cut a land for a card like this