Best Value Picks Its difficult to measure value, as it depends on whether youre talking about financial gain, the experience youll get from the deck, or the usefulness of the game pieces youre getting
Even if you only use this land to push your commander though, Cavern of Souls is completely worth running in every Commander deck
Hand traps are on the low side at 12, including Bystials, but by making it easier to aim for a turn 0 Synchro on the opponent's turn with Snopios + Zepp or Shif, or Bystial + Hop Ear, I am artificially increasing the number of interruptions when going second
He reduces the cost of your creatures based on how much life your opponents lost
As you might expect, these aren't going to turn up just anywhere
Like the other two cards awarded to the No