Mythics concentrate multiple powerful effects into a single card to provide massive value
So be prepared to pay a pretty high price if you want to get your hands on this Sea Witch
5 Light-Paws Same Game Problem Aura decks always sound fun, but as with many Voltron commanders, it feels like they devolve into the same game being played every time
These usually take the form of slow white ramp spells, but there are other ways to make up for a lackluster start
Also, as a trampling 6/6, it has built-in pseudo-evasion for combat, and that's really strong
If you want to upgrade on a smaller budget then just makes less swaps: Additions: Cuts: The deck is now faster thanks to mana discounts like Etherium Sculptor and leans heavily into the artifact themes, swapping generic removal with artifacts like Meteor Golem