In these decks, youre using your life to draw cards, but this black instant gains you life back as well as nugging your opponent for 4
Core mechanics include energy ramp, token deck generation, and efficient removal to control the board while setting up high-impact plays
Mulligan rules, as explained by an expert: Garvin explains what happens if you dont like your opening hand: You draw your first 7 cards, you hate them, and you need a new hand
Maybe a little too mean, so we had to make it play a little nicer. By definition, the group slug player can quickly become the persona non grata of a Commander game, in part because the engines behind these strategies often rely on enchantment cards to establish their ruthless game plan
There are six basic types of cards: lands, creatures, enchantments, artifacts, instants, and sorceries
Don't forget, however, that it costs you a card to play a spell out of your hand