Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other
Storm decks are fun for the person playing them, that I cannot deny (and I myself have played a few)
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The next big shift is that I have become more adamant that my deck should employ the Vulture Strategy presented by the Distraction Makers youtube channel
The full list of Conspiracy cards banned in Commander is: Adriana's Valor Advantageous Proclamation Assemble the Rank and Vile Backup Plan Brago's Favor Double Stroke Echoing Boon Emissary's Ploy Hired Heist Hold the Perimeter Hymn of the Wilds Immediate Action Incendiary Dissent Iterative Analysis Muzzio's Preparations Natural Unity Power Play Secret Summoning Secrets of Paradise Sentinel Dispatch Sovereign's Realm Summoner's Bond Unexpected Potential Weight Advantage Worldknit Ante cards Nine cards that reference 'playing for ante' are banned in Commander and all other formats
The cards themselves look playable while maintaining their lore