If youve developed a decent battlefield of flyers, the extra turn can mean youre suddenly threatening to kill your opponent before long, and the two 1/1 flyers the card provides mean that, even when youre behind if you resolve this card and get those two chump blockers in the process, it can let you find your feet in a way that previous Time Warp variants havent really helped towards
Things like Drafna, Founder of Lat-Nam allow you to reload the Ring and also wipe away those counters if the life drain gets too much
Most of the chase cards from 151 are incredibly valuable, with their value only increasing overtime
Celes can go infinite with any Persist creature and any sacrifice outlet, so as long as you have a way to ping opponents when your creature dies, you can win this way
Magic is a long-lived game with plenty of its own history and stories to tell that many people have written at length about
Having access to the right lands can greatly increase the number of decks you can play