(Okay, technically I have a third option to do some of each.) Using -1/-1 counters as a cost essentially lets you swap power and toughness between creatures
You need spells to protect yourself and even your permanents
These decks thrive on quick damage and early knockouts , with Pikachu ex being a Basic card that has a low Energy cost to attack
Whenever an opponent discards a land card, add
Some of my favorite memories from college were dorm drafts where one of us would walk to our local game store, buy a box of the latest set, and wed all gather that night to draft
G/R Tron, a deck I was still concerned about at the time, was a potential threat, but the sideboarding felt great for that matchup