Worse yet, crafting with a cave sounds really detrimental given that all the cave payoffs want them to stay in the graveyard or on the battlefield and all you get in return is a 5/5
Years later, when Peter Adkinson, founder of Wizards of the Coast (WOTC), asked Richard to develop a quick, portable game that could be played while waiting at Dungeons and Dragons conventions, he drew heavily upon Five Magics
Finally, some oldie but goodies from Commander games of the past
It's just that Segovia is so small of a plane that it's essentially the MTG version of Ant-Man's micro-verse or something
In that case, Faerie Miscreant just isnt as good as the other options
A deck tuned to playing locations early could make very good use of this, even just as a way to draw for an inkable card