Trawler sees play as an answer to graveyards and another utility goblin that you can fetch up
The Necrobloom is grindy, explosive, recursive, and absurdly rewarding to build around, which is why it earns the top spot on this list
You want to hit your land drops anyway, so a cheap blocker that generates effectively free value is very welcome in a strategy that needs to churn through 60 cards rather than 20 life points
9 Vecna Now a household name thanks to Stranger Things, the Arch-Lich Vecna has long been one of the primary antagonists in the world of Dungeons and Dragons
The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance
I evaluate commanders on power, of course, but I also consider the vibe: Are these commanders introducing a novel new archetype or breaking new ground within an established archetype