Card Name Mana Cost Type Sorcery Rarity Mythic Rare rules Text Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest
Angel's Grace: Gives you a turn where you can't lose, but you'll eventually lose at the end of that turn's cleanup
Armory Paladin is super useful in coordination with cards like Cloud and Kami of Celebration
Without being too flashy on its own, Bloom Tender has some great variety that can land itself in plenty of decks looking for a little extra ramp, which is sure to be an even more common sight after its latest reprints
Jumpstart: Historic Horizons Tome of the Infinite | Illustration by Joseph Meehan I think Jumpstart: Historic Horizons is a different story
Anything else specified in the effect creating the token (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies