With a clean layout and dedicated room for your most important resources, it supports fast-paced gameplay without cluttering your station

The Deck Okay, here is the full decklist: Creatures (21) 1 Orcish Squatters 1 Orcish Settlers 1 Merciless Executioner 1 Geode Golem 1 Frenzied Saddlebrute 1 Rootha, Mercurial Artist 1 Marshland Bloodcaster 1 Gothmog, Morgul Lieutenant 1 Orcish Bowmasters 1 Sauron, the Dark Lord 1 Mauhur, Uruk-hai Captain 1 Ugluk of the White Hand 1 Grishnakh, Brash Instigator 1 The Mouth of Sauron 1 Gorbag of Minas Morgul 1 Orcish Siegemaster 1 Rampaging War Mammoth 1 Corsairs of Umbar 1 Saruman, the White Hand 1 Moria Scavenger 1 The Balrog of Moria Lands (39) 1 Wasteland 1 Underground River 1 Sulfurous Springs 5 Swamp 5 Mountain 4 Island 1 Shivan Reef 1 Steam Vents 1 Crumbling Necropolis 1 Grixis Panorama 1 Exotic Orchard 1 Dragonskull Summit 1 Drowned Catacomb 1 Command Tower 1 Sulfur Falls 1 Temple of Deceit 1 Myriad Landscape 1 Canyon Slough 1 Path of Ancestry 1 Luxury Suite 1 Morphic Pool 1 Stormcarved Coast 1 Xander's Lounge 1 Mount Doom 1 Barad-dur 1 Mines of Moria 1 Rivendell 1 The Black Gate Spells (39) 1 Sol Ring 1 Dark Ritual 1 Fellwar Stone 1 Terminate 1 Night's Whisper 1 Skullclamp 1 Arcane Denial 1 Mana Geyser 1 Seething Song 1 Crystal Shard 1 Worn Powerstone 1 Damnation 1 Nihil Spellbomb 1 Go for the Throat 1 Blasphemous Act 1 Whip of Erebos 1 Swan Song 1 Toxic Deluge 1 Painful Truths 1 Thought Vessel 1 Blackblade Reforged 1 Widespread Brutality 1 Arcane Signet 1 Embercleave 1 Shadowspear 1 Heartless Act 1 Feed the Swarm 1 Skyclave Relic 1 Stinging Study 1 Witness Protection 1 Relic of Legends 1 Gix's Command 1 Foray of Orcs 1 March from the Black Gate 1 Assault on Osgiliath 1 Fall of Cair Andros 1 In the Darkness Bind Them 1 Relic of Sauron 1 Summons of Saruman What must-have cards might I have missed including here

That said, there should be other threads you'll find, pointing you towards history further back in time, such as this one that has been suggested in the comments
Overrun is not quite as flexible as the Cloud and requires you to have a decent dork count and so I rate it less highly but it is a similar style of card that in the power levels of cube you need to employ to be able to get you there against a lot of decks
They reduce the strength of a character by one for each Micrbot you have in play
That is where you would see blue marker bleeding into the white middle layer