It it also one of the rare times that you might want to wait to level up the talent, at least a turn or two, since at level 2 you can bring back an instant or sorcery card from the graveyard back to your hand
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. Suddenly every lost permanent is a potential ally for you, and if not, your opponents have to lose life just to stop you from stealing their stuff
Keep your eyes on the official Secret Lair site
At base, it's a 3/1, which is already impressive, but when you use its recursion ability, it also comes back with a +1/+1 counter
4-Mana Double-Ramp Variants Also in line with the big ramp effects we have all the Explosive Vegetations of the world, 4-mana sorcery-speed effects that ramp you ahead two lands at a time, often with extra bonuses or alternative effects
Sadly it only counts your own creatures