Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar
With Jafar at the center, you can lock down threats and keep Lore generation in your hands
This aspect is further helped by the inclusion of a Deck Wizard, which makes creating decent decks a walk in the Safari Park - one thats preferably not populated by aggressive Victreebel or Arboks
Im more fond of this decks alternative commander if Im being honest
Serra Avatar You already have more than the usual 20 life in EDH, and you usually pay seven mana for a 20/20 (or at least a 15/15) in a slow format
However, unlike that Standard set, Battle for Baldur's Gate is designed for the Commander format, with multiplayer matches in mind