Revival Trance is almost there, but is missing some key reanimation spells to really make it shine
This idea I had has already been done. At the same time, Bowen says one of the highlights of his work has been safeguarding the integrity and history of the game through his recent, honorary position on The Council of Colors. Magic cards come in five different colors, each of which historically have unique effects and themes
I caught up with Dan to hear just what he thought about getting this commission back in 2011: DS : When I got the commission to do a new painting for Solemn Simulacrum I was very excited
The last such breakthroughs were the Trigger system and AbilityFactory system(huge boost there, in particular) and now we're looking at multi-state cards(Innistrad DFCs and Kamigawa Flips) and possibly scriptable replacement effects
It encourages aggressive use of the combat phase even from controlling decks, creates interesting mind games, and opens up avenues to play cards which would not be close to Constructed otherwise
Its similar to a Spark Harvest, but one that requires a lot more setup