Islandwalk : 6 cards Turning Islandwalk into unblockable : 3 cards Tap/Untap Synergy : 11 cards Deeproot Pilgrimage, Merrow Commerce, Kioras Follower, Kumena, Tyrant of Orazca, Lullmage Mentor, Merfolk Sovereign, Merrow Reejerey, Seahunter, Empress Galina, Murkfiend Liege, Twists and Turns // Mycoid Maze Although the optimal Merfolk Tribal commander for tap/untap strategy is Kumena, Tyrant of Orazca, untap strategy also works well in our Merfolk Tribal build too, either as support to our aggro strategy (untap is enabling our creatures to block even after attacking) or as an amplifier of our creatures with powerful tap abilities (among them is Kumena, Tyrant of Orazca as part of the 99)
Not counting the foil, its 28%
But what about when you don't
Some are better for collectors
Warehouse Krark's Thumb Krark, the Thumbless Mana Clash Mana Crypt Mana Screw Mijae Djinn Mirror March Mirrored Depths Mogg Assassin Molten Birth Molten Sentry Mutalith Vortex Beast Negative Zone Portal Odds // Ends Odds // Ends Okaun, Eye of Chaos Orcish Captain Planar Chaos Plasma Caster Pokey, the Scallywagg (playtest) Puppet's Verdict Rakdos, the Showstopper Ral Zarek Ral, Monsoon Mage Risky Move Scoria Wurm Setzer, Wandering Gambler Skittish Valesk Skyclaw Thrash Sorcerer's Strongbox Squee's Revenge Stitch in Time Tavern Scoundrel Tavern Swindler The Gold Saucer Tide of War Unleash the Flux
4 - Revival Trance (Final Fantasy 6) Revival Trance isnt just themed around Final Fantasy 6, but specifically the back half of the story, with Celes leading the charge to rebuild the party after the world falls apart